About Me:
In my final year currently studying Computer Gameplay Design and Production at the University of Staffordshire.
I am passionate about producing experiences that player's will enjoy and I aspire to work on games in Production and Design capacities.
I have an eagerness to develop and grow my skillset as much as possible and in turn passing on my knowledge where I can. I have recently been working at the Burton and South Derbyshire college doing just that by teaching learners about the fundamentals of game design as part of the Esports' games module there.
I enjoy working in teams and groups, working well as part of the group or - preferably - leading it. I am always looking for feedback and criticism of my work as part of my design process, not taking it to heart so that the final goal can be met in the best state possible.
Experience
Esports Lecturer - Game Design Module
Burton & South Derbyshire College - 2024/2025
Developed a basic curriculum to teach learners about the key game design principles and apply these to given briefs.
Delivered learners weekly tutorials in Unreal Engine teaching them the basics of Blueprinting and applying theory taught in slides.
QA/ Additional Design
BULLET - Luminary Interactive - 2023/2024
Worked weekly with the developer of BULLET to test new levels and features and assist in solving bugs, building mechanics as well as injecting further game polish and feel to create a more engaging product for release on Steam.
Summer Design Intern
Mantra - Rubyshark - 2023
Was tasked with developing puzzle mechanics for a new weapon/tool in the game. This later led to me staying on over the summer to generate level and encounter designs with direction from senior project members and pitching these in weekly meetings.
Education
University of Staffordshire
Bsc Hons - Computer Gameplay Design and Production - 2023-Present
University of the Highlands and Islands
HNC - Business - 2017-2019
Burton and South Derbyshire College
Level 3 - Games Design - 2021/2023
Skills
Software:
- Unreal Engine Blueprint.
- Blender Competency.
- Photoshop Fundamentals.
- Experience with Project management tools such as; Google Drive, Onedrive, Miro, Trello and Jira.
Skillsets:
- Understanding of production methodologies i.e. Scrum and Waterfall.
- Experience producing a university collaborative team in my second year.
- Understanding of Indie development pipelines with ambition to scale up this knowledge to AA or AAA.
- Experience leading; teams, presentations and meetings.
- Experience working with other disciplines such as; Art and Tech.
Personality:
- Drive to learn and grow.
- Enthusiasm for motivating and helping teams succeed.
- Passion for games development and feeding back into the games community.
- Contempt working alone or even better as part of a team.



